package winOrDie.Net.Server;

import java.util.EventObject;

public class WoD_TCP_Socket_Server_Event extends EventObject {

	public static final int SERVER_STARTING = 1;
	public static final int SERVER_INITIALICED = 2;
	public static final int SERVER_ERROR = 3;
	public static final int NEW_CLIENT = 4;
	
	private int event_Type = -1;
	private Object data = null;

	public int getEvent_Type() {
		return event_Type;
	}

	public void setEvent_Type(int eventType) {
		event_Type = eventType;
	}

	public Object getData() {
		return data;
	}

	public void setData(Object data) {
		this.data = data;
	}

	public WoD_TCP_Socket_Server_Event(Object source) {
		super(source);
	}
	
}
